Gameplay Overview


The player is put in charge of a cult spreading it’s influence over a city and converting it’s people to act as a sacrifice to an eldritch god. The player takes turns, in the form of days, enacting Actions on different regions of the city which influence the cult’s Influence, Converts, Money, and Notoriety. Occasionally Events occur which act as a trial, usually requiring the player to sacrifice resources or take a penalty if they don’t pass a “check” of one of their resources. The player must convert a goal percentage of the city’s population within a turn limit in order to win.


Theme Interpretation


[It’s Spreading] - The idea is to spread the influence of the cult over a map within a set number of turns. Run out of turns and the cult’s god consumes your soul!


Mechanics


Core Mechanics

Actions

Events